AI Insights · Timothy · October 2024
Top 5 3D Anime Games on iOS in Greece: Q3 2024 Performance
Explore the performance trends of the leading 3D Anime Games on iOS in Greece during Q3 2024, focusing on downloads, revenue, and active users.
In the third quarter of 2024, the performance of top 3D Anime Games on the iOS platform in Greece presented a diverse range of trends in downloads, revenue, and weekly active users, as reported by Sensor Tower.
Zenless Zone Zero, by COGNOSPHERE PTE. LTD., saw a remarkable revenue spike in early July, peaking at approximately $1.2K. However, this was followed by a general decline, with a notable jump in early September reaching around $1.1K. Downloads started strong with 2.6K in the first week of July, but steadily decreased to single digits by the end of the quarter. Weekly active users mirrored this trend, starting at 2.5K and declining to 440 by the quarter's end.
Hero Clash: Playtime Go from 9z Games(HK) experienced a varied revenue pattern, starting at $1.8K and peaking mid-July at $2.6K, before tapering off to $54 by the end of September. Downloads were modest, with a peak of 619 in mid-August, while weekly active users saw a rise from 2.4K to a high of 3.8K before stabilizing around 2.5K towards the end of the quarter.
Genshin Impact also from COGNOSPHERE PTE. LTD., maintained a relatively steady revenue stream, with notable peaks of approximately $2.5K in early August and $3K mid-September. Downloads remained fairly consistent, fluctuating between 21 and 205 throughout the quarter. Weekly active users showed minor fluctuations, ranging between 1.6K to 2.1K.
Yu-Gi-Oh! Master Duel by KONAMI saw a revenue increase in the first week of September, reaching $799. Downloads remained consistent, averaging around 100 per week. Active users showed a slight upward trend, peaking at 846 by the end of September.
Finally, Solo Leveling:Arise from Netmarble Corporation recorded a revenue high of $1.4K in early July, with a gradual decrease towards the end of the quarter. Downloads peaked at 143 in mid-August, while weekly active users increased from 2.5K to over 3.1K by the quarter's end.
For more insights into the performance of these games and other market trends, visit Sensor Tower.